Thursday, November 24, 2005

Multicultural Awareness: When FPS and RTS meet in MMORPG

Is there a gaming culture? Damn straight, but it's not a unicultural world. To speak of game culture is akin to speaking of "American culture." Yeah, sure there is such a thing, and it exists largely in contrast to other comparably sized units, e.g., "French culture." But we all know, boy do we, that America is not a homogeneous culture. So too, game culture is relevant as a concept largely in contrast to, say, book culture.

For my first, and as yet non-academic, bit of evidence, I offer two items. Today's LA Times Calendar Weekend rag (11/24/05) is dedicated to gaming, and as such, it covers the gammit, from FPS (first person shooters) like Quake and Grand Theft Auto, to RTS (real time strategy) like Age of Empires. In one of the articles these are grouped as: movies, fighting, sports, adventure...as if those were salient divisions. But, we don't expect the LA Times to report on more than the generic, popular cultural level (commercial) of gaming.

On the other hand, in the WoW for dummies manual, aka Official Strategy Guide from BradyGames, there is a section at the beginning entitled: Migrating Players. Being somewhat of a noob, I supposed this would be about moving your character from one server/realm to another. But, no. It's an introduction/warning for gamers coming in to WoW from other game cultures. There's a pargraph on folks who are RTS players, and a para. on FPS types. You don't think there's subcultures in gaming? Check this out:

For RTS

Where once you commanded your own armies and they listened without question, now you are one of the many and must work not only as a part of a team, but as one of the multitudes in a team. Most RTS players have experienced teamwork in the form of alliances vying against others and understand all too well how good teamwork can work in their favor. However, in this case you've been shrunk down and placed into the World of Warcraft as one of the peons until you work you way up in the ranks.

For the FPS players

Those that have played FPS' primarily understand the teamwork involved easily enough if you have ever participated in Capture the Flag or Team Deathmatch events. However, where everyone once had the same resources and character type, here everyone is different based on their class and race. Without knowledge of others capabilities, it is more difficult to work together as a team. Things work slower. There is more time for interaction with others beyond a simple macro.

This section of the manual ends with, "The interface will be both familiar and alien," just like "American" culture is for Latinos, Muslims, rural dwellers, and senior citizens, if you get my drift.

And these are but a few of the subclasses or genres that might be culled from the metatag "game culture."



No WoW part to this entry...stay tuned.

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