Wednesday, January 24, 2007

[placeholder] Game design (as): The learning curriculum

Stewing on this today. Reference point or thought trail: As I look at the GDC 2007 offerings I am drawn to the design sessions because I see them as learning curricula issues, to help the player "get" the game (to get the concepts and be able to engage successfully). This reminds me of a favorite section of Wenger:
This leads us to distinguish between a learning curriculum and a teaching curriculum. A learning curriculum consists of situated opportunities (thus including exemplars of various sorts often thought of as "goals") for the improvisational development of new practice (Lave, 1989). A learning curriculum is a field of learning resources in everyday practice viewed from the perspective of learners. A teaching curriculum, by contrast, is constructed for the instruction of newcomers. (Lave & Wenger, 1991, p. 97)


Still pondering. MOre to come.

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